banner



PlanetSide 2 Dev Says PS4 CPU is a Bottleneck - "We're Trying to Shoot for 1080p/60fps"

First launched exclusively on PC two years agone as a gratuitous-to-play title, Sony Online Amusement's massively multiplayer online outset-person shooter video game known as PlanetSide 2 met with a groovy positive response from the community, and apparently keeping that in view, Sony is now porting the game over to its latest PlayStation 4 console. Though it looks similar while aiming for full-fledged 1080p/60fps next-gen standards, panel development environment is proving to be a little lean for the development squad as the CPU of the latest console is snagging the process of putting more in-game activity on screen with higher frame rate.

PlayStation 4'south CPU is Proving to exist A Bottleneck - More often than not the Cause Behind Low Frame Rates, Says PlanetSide 2 Dev

Unless you don't care about a game that you can play without paying for it on your latest PlayStation iv console, you might know that Sony is bringing its two-year old PC-exclusive first-person shooter MMO known as PlanetSide 2 to its eighth generation video game console. Due next month, the game is still in development and the team over at Sony Online Amusement is doing its best to provide as immersive gameplay experience to players as the 1 institute on the PC version of the game, but it seems like working with the PlayStation 4 console is proving to exist comparatively hard.

Talking about different aspects of PlanetSide ii on the PlayStation 4 in an interview with Eurogamer, Matt Higby, artistic managing director of the game, pointed out an already scrutinized topic. He confirmed that while the game is being constantly optimized, real bottlenecks in the evolution process are proving to be on the CPU side of the PlayStation 4. GPU of the console is not much of problem to work with and it handles the graphical aspects of the game well, but the CPU is dragging down the frame rates of the game and on-screen in-game activity and blitheness. He said:

"Our real bottlenecks are on the CPU side. From a graphical fidelity perspective, people will exist impressed with what they see on the PS4. That's ever one of those things people are skeptical about. I meet every time we post an article like this I ever get called out: 'haha, information technology's bullshit he'due south proverb information technology's going to wait equally practiced.' Information technology really does."

"Again, the graphical fidelity is every bit every bit loftier. The slowdowns we have are on the CPU side more than than the GPU side. It'south because we're tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the sound that's associated with all those characters running around, all of their projectiles beingness simulated in their client, all those things end up hitting the CPU, non the GPU."

"And then, by and large when our frame-rates are depression, information technology's a CPU trouble, not a GPU problem. And that'south where we're optimising right now, to get our CPU running faster so the game is running at a more consequent frame-rate on the PS4."

Despite the adversities they are facing, the development team is still trying to pull out native 1080p resolution at a solid frame rate of 60 for the game. Nonetheless, Higby admitted that if at that place's a need to compromise and go with solid 30 frames per 2nd, the development team wouldn't wait long. He said:

"Right now we're running for 1080p. We're all the same trying to shoot for 60fps. We're trying to get a solid frame-rate. So if nosotros become to xxx it'll be because we want to maintain a completely solid 30fps. But that'southward the optimisation we're working on correct now. And we're however grinding on it."

So, here's some other addition to the pile of claims that suggest that the CPU of Sony's PlayStation 4 console is weak compared to its GPU and fifty-fifty the CPU of Microsoft's Xbox One console. It is clearly the reason why developers mostly have to cut frame rates on their latest games to lucifer the level of graphics rendered on-screen. Hopefully, Sony Online Amusement will be able to hitting 60fps marker on the console with PlanetSide 2, otherwise 30fps seems a bit low for a massively multiplayer online game like this.

What practise yous think well-nigh the internals of the PlayStation 4 console and their role in treatment the latest video games at next-gen standards? Share your thoughts in the comments section below.

Source: https://wccftech.com/planetside-2-ps4-cpu-bottleneck-1080p60fps/

Posted by: petersonketionce.blogspot.com

0 Response to "PlanetSide 2 Dev Says PS4 CPU is a Bottleneck - "We're Trying to Shoot for 1080p/60fps""

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel